![]() ![]() Part of me wants to get musashi running as the 68000 emulation core in run68, the other half wants to spend more time, and break down Quake1/QuakeWorld with GCC 1.40 / EMX to get a known 'good' state and try again. I may have to re-build a compiler that simply cannot generate any 68010 or higher instructions, and force the assembler as well, in case it's getting cute somewhere. I don't get why there is the exception with the straight 圆8000 with more RAM. The default target for the 圆8000 is a stock 68000 with no FPU. I need to play more with some 68881 stuff and some better test programs to know if this thing is actually doing anything worth a damn. At least with DooM, it's a single file that is trivial to churn out some assembly, although I guess since I have to run the assembler, and linker under emulation, I could just run the compiler as well, maybe save the pre-processor and driver as native executables. I should verify it with Linux or SunOS in Qemu, but I built a stock GCC 1.42 i386-sysv -> m68k-3b1 cross compiler, and it messes up the endian order too. I'm just happy to have kicked that rock off in motion. I may want to see how a software GL may or may not handle it, now that we live in the era of 3Ghz processors maybe it's practical.īut just like all the others, I just seem to get the ball rolling, and others that know a shit tonne more about the platform fill in the gaps, which TBH is totally fine by me. If I can be bothered to find one of those Vodoo cards, maybe Quake 3 could be a possibility. Mara'akate has been after me for some time to do Quake II, but I just kept putting it off until all those servers in the Netherlands shuttered basically killing off QuakeWorld. Oddly enough I had QuakeWorld running on the first shot, since it's basically Quake as far as the system support stuff is involved. Then after some asking I did QuakeWorld, I never played it before as I hate online games, since I suck and never got involved. I'm sick of staring at tables of numbers for tonight.Ĭool, I'll get off my butt and merge later tonight or tomorrow.įirst it was Quake 1 for MS-DOS & OS/2 were my babies. I might add the other three XFn keys and the two OPT keys later. Reduced the number of loops there too, so that's nice. Fn-keys, all the alphanumeric, some symbols(+, -, ), basically everything needed to play the game properly. Pretty much everything of value is mapped. I just pushed an update to the key handling. Quake 2 for DOS huh? I didn't know that was you. Another platform I know next to nothing about hardware wise. I have a PC-98, I haven't been messing with it as much as I should, but I did finally buy a floppy drive, and a pack of diskettes, and I got DooM to install!. On the PC side, with the launch of Windows 95, it was pretty much over for the PC-98 as well. Sad to say but Intel cleaned Motorola's clock, and the 88000 & PowerPC just couldn't compete. But the cost of licensing & porting may have simply been too much. I suppose when you think about 1993, the year the 圆8030 came out, it was a new-ish machine for the timeframe of when DooM launched. I suppose the PC-98 got DOOM because the machine was so close to IBM PC's that porting it took almost no effort, and so even with very few sales it would still net a profit. if the X68000 had been sold in the west a version of DOOM would have been all but guaranteed. Quote from: kamiboy on September 09, 2016, 12:00:11 AMĭOOM was a big deal in the west, not Japan. msoft-float seems OK, although I guess since none of this is real it really doesn't matter. id1/pak0.pak : progs/invisibl.mdlįor some reason it barfs on a native compile with -m68881. On a couple occasions the class average on some of the quizzes was low (like 60~70%) and he allowed the class to retake the quizzes to improve grades.Added packfile. I had him for both 132c and 234, and he really does try to make sure the class is learning well. On the free response questions, Kumar was pretty forgiving. ![]() Grading was pretty straightforward as most of the questions were multiple choice. I thought the course was relatively easy, though that might have been due to the online modality which meant all the quizzes and tests were open note. Think of it more as an overview over the recent papers in the field. Overall I liked the course, though Kumar didn't go into a ton of implementation details. Took the course last fall, here is the course website in case you haven't seen it: (it has his grading scale, though it may be different next quarter as he changed it because it was the first time he taught the course online). ![]()
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